Outstanding Animation in a Game Cinema
For substantially original animation that appears in a non-playable portion
of a game, including CGI cinema scenes, traditional animation, Japanese anime, or even cut-scenes that are running off the
game engine instead of as a clip, as long as there is no interactivity.
Outstanding Animation in a Game Engine
For animation that is created as a result of the player’s movement
or that appears on screen along with other animation that is created through the interactive process of playing the game.
Outstanding Art Direction in a Game Cinema
For scene, set, or landscape design that appears in a non-playable portion
of a game, either live-action or computer-generated.
Outstanding Art Direction in a Game Engine
For detailed or aesthetically dramatic scene, set, or landscape design
that appears during interactive portions of a game.
Outstanding Camera Direction in a Game Engine
For the programming, design, and use of camera movement to enhance an
interactive activity within a game, including movement that either takes place during interaction or provides another view
of an immediately preceding action that was controlled by the player.
Outstanding Character Design
For the design of a character’s physical form, emphasizing the face
and body and including hair style or mechanical accessories, but not costume.
Outstanding Control Design
For the effective use of a standard or specialized controller in the design
of a game’s control system, also known as a “control scheme.”
Outstanding Control Precision
For the accuracy, responsiveness, and hit detection of a game engine as
the player controls the interactive portions of a game.
Outstanding Costume Design
For the design of a character’s costume and its detail, with little
regard for the character’s physical form or hair style.
Outstanding Direction in a Game Cinema
For the creative use of camera angles, movement, and timing to convey
the ideas presented in a cinema or cut-scene.
Outstanding Game Design
For the design of a game’s premise, layout, character-environment
relationships, planned pacing and/or development of the interactive experience within the game, and other creative ideas that
are implemented through programming, with little emphasis on the form of the environment unless it has a direct and significant
impact on game play.
Outstanding Graphics, Technical
For outstanding achievement in the programming of in-game visual effects
and other technically challenging graphics work.